Definition
Timing is the speed of an action and how quickly the object moves and how long it stays still.
2 Types of frame rates
- one drawing is made for every two frames = drawing on "twos" <-- more common to do because it cuts back on time
Scaling Properties
- More frames = slower motion
- Less frames = faster motion
2 Types of frame rates
- drawing on "ones" and "twos"
- one drawing is made for every two frames = drawing on "twos" <-- more common to do because it cuts back on time
- Standard frame rate is 24 frames per second (drawing on "ones")
Scaling Properties
- Larger characters with more mass and weight = slower movement
- Tiny characters with less mass and weight = faster movement
Timing is greatly affected by the number of frames a shot has. It involves with how quickly the medium moves and for how long it stays still. The more frames/drawings a shot has, the slower the motion, therefore, the smoother it moves. As with lesser frames/drawings means the faster the motion. The standard recommend frame rate is 24p. (24 frames per second). The importance of timing plays a role in illustrating the meaning of the movement. The speed of an action indicates how well the idea will be presented to the viewers: giving the scene a dramatic outlook.
Timing varies from the character's different shapes and sizes. In more details, a huge character moves more slower due to its larger mass and weight, rather than a tiny character who has less mass and weight, its speed moves much quicker. Furthermore, timing is an important element to use in order to establish the character's emotion, mood, and the reaction to a situation or another character. Experimentation with combining a variety of fast and slow timing inside a scene adds more interest to the movement. In addition, studying the law of physics is mandatory in order to have total knowledge when creating realistic animations. |
Example of Timing
As you really observe the GIF on the left for a very long time until your eyes can start to pick up the actions individually, you can start to see that:
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